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Tuesday, December 15, 2009
Monday, December 7, 2009
Getting started with openFrameworks on OS X
Openframeworks is a wonderfull API for creative computing. At the beginning it can be hard to start developping with OF because there is no standard way to build the framework.
I made a work on openframeworks build system by adding cmake build capability. The result can produce a standard OSX frameworks and results in an easy to settup build.
The first thing to do is installing the openFrameoworks dependencies.
Compie RtAudio:
Compile POCO:
edit ./build/config/Darwin and add the -m32 CXXFLAGS
Then compile Poco:
Install the package.
After installing package should be installed in /Developer/FMOD Programmers API Mac
Copy the libraries and includes files to /opt/of
I made a work on openframeworks build system by adding cmake build capability. The result can produce a standard OSX frameworks and results in an easy to settup build.
The first thing to do is installing the openFrameoworks dependencies.
Installing dependencies
Setup openframeworks install prefix.sudo mkdir -p /usr/local/include sudo mkdir -p /opt/local/lib
RtAudio
RtAudio is a cross-platform API to deal with sound. Download rtAudio at http://www.music.mcgill.ca/~gary/rtaudio/release/rtaudio-4.0.6.tar.gzCompie RtAudio:
./configure make CFLAGS=-m32 sudo cp librtaudio.a /usr/local/lib sudo cp RtAudio.h RtError.h /usr/local/include
Poco
Download poco at http://pocoproject.org/download/Compile POCO:
edit ./build/config/Darwin and add the -m32 CXXFLAGS
-------------------------------------- CXXFLAGS = -Wall -Wno-sign-compare -m32 --------------------------------------
Then compile Poco:
./configure --no-tests --no-samples Darwin export POCO_BASE=$PWD for i in CppUnit Foundation XML Net Util; do (cd $i ; make static_release) done
Install poco:
for i in Foundation XML Net Util; do sudo cp -rf $i/include/* /usr/local/include/ done
sudo cp lib/Darwin/i386/lib*.a /usr/local/lib
FreeImage
Download FreeImage from http://freeimage.sourceforge.net/download.htmlcd FreeImage # edit Makefile.osx to change paths to SDK. For example on my 10.6 (snow leopard): ------------------------------------- INCLUDE_PPC = -isysroot /Developer/SDKs/MacOSX10.6.sdk INCLUDE_I386 = -isysroot /Developer/SDKs/MacOSX10.6.sdk -------------------------------------- make sudo cp Source/FreeImage.h /usr/local/include/ sudo cp libfreeimage.a /usr/local/lib/libFreeImage.a
Fmodex
Download Fmodex from http://www.fmod.org/index.php/downloadInstall the package.
After installing package should be installed in /Developer/FMOD Programmers API Mac
Copy the libraries and includes files to /opt/of
cd /Developer/FMOD\ Programmers\ API\ Mac/ sudo cp api/inc/* /usr/local/include sudo cp api/lib/* /usr/local/lib
GLee
Download GLee from http://www.opengl.org/sdk/libs/GLee/mkdir GLee cd GLee tar zxvf ../GLee-5.4.0-src.tar.gz ./configure CXXFLAGS="-m32 -framework CoreFoundation -framework OpenGL" make sudo cp GLee.h /usr/local/include sudo cp libGLee.so /usr/local/lib
Building openFrameworks
Download openframeworks from my unofficial github repository. The repository includes CMake files and a patch for openframeworks to be compatible with the lastest RtAudio API.git clone git://github.com/dopuskh3/openFrameworks.git cd openFrameworks cmake -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_INSTALL_PREFIX=/usr/local make sudo make install
Starting a sample project
Now we can start a new project in xcode...Drag the sample file into the project to add source code sample. Take theses source code file from openframeworks example advancedGraphicExample:
Add a new build target:
Setup include paths:
Drag the project source code into the target:
Click "build and run":
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